CHAPTER 10
Graphic Functions: Synchronizing Content
106 DL.2 Digital Light User Manual
Synchronization Parameters
Sync To
You use the Sync To parameter to identify the Media Server you want a Graphic Object output
to Synchronize with. You can synchronize any graphic object output on one server to any other
graphic object output on another server.
You can only synchronize output to one media server. However, you can synchronize outputs
from multiple media servers to the same server. The Ethernet link can support multiple
synchronizations at the same time.
Default DMX Value: 0 = No synchronization
Each fixture on the network is assigned a fixture ID. Currently, synchronization can be with only
one media server. The Synchronization server is selected with the Sync To parameter channel
of Graphic Object One. The Sync To parameter channels for Graphic Objects 2 and 3 are
reserved and default to 0.
Sync Mode
The Sync Mode parameter defines the type of synchronization between Graphic Objects. You
can synchronize to the frame of the movie, the 3-D object rotation either forward or reverse, or
both.
When using the Sync Mode parameter, keep the following in mind:
• Any Sync Mode value above 15 (16-255) defaults back to 0
• Any settings affected by the synchronize mode you select need to be mirrored on both
objects to Sync correctly.
• Setting a Graphic Object to sync to itself will have no effect.
DMX Default Value:
0 = no sync type selection
DMX
Value
Option
0 No selection
1 Synchronize to Graphic Object 1 movie time
2 Synchronize to Graphic Object 2 movie time
3 Synchronize to Graphic Object 3 movie time
4 Synchronize to 3-D object rotation 1
5 Synchronize to 3-D object rotation 2
6 Synchronize to 3-D object rotation 3
7 Synchronize to reverse 3-D object rotation 1
8 Synchronize to reverse 3-D object rotation 2
9 Synchronize to reverse 3-D object rotation 3
10 Synchronize to Graphic Object 1 movie time and rotation 1
11 Synchronize to Graphic Object 2 movie time and rotation 2
12 Synchronize to Graphic Object 3 movie time and rotation 3
13 Synchronize to Graphic Object 1 movie time and reverse rotation 1
14 Synchronize to Graphic Object 2 movie time and reverse rotation 2
15 Synchronize to Graphic Object 3 movie time and reverse rotation 3
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