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High-end-systems DL.3 User Manual Page 76
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CHAPTER 5
Tutorials
54
DL.3 Digital Li
ght User Manual
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2
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334
DL.3 Digital Light
1
Contacting High End Systems
2
Declaration of Conformity
3
Product Modification Warning
4
FCC Information
4
Important Safety Information
4
Fog Machine Warning
5
Packaged Media Notice:
5
Warranty Information
6
Table of Contents
9
Chapter 5: Tutorials
11
Chapter 11: Global Functions
13
Chapter 1:
23
Product Overview
23
Graphics Engine
24
Hardware
25
Chapter 2:
27
Setup and Configuration
27
Hardware Components
28
Attaching a Power Cord Cap
29
Mounting the Fixture
30
Mounting the Fixture Upright
31
Truss Mounting
31
Linking DL.3 Fixtures
32
Linking Configurations
33
Powering On the Fixture
34
Homing the Fixture
35
The DL.3 Menu Display Panel
35
Software Setup
36
Configuring DL.3 Fixtures
38
DMX Control Setup
40
Shutting Down the Fixture
41
Chapter 3:
43
The Digital Light Menu System
43
LCD Display Power Button
44
Navigating the Menu
45
Menu Options
46
Menu Screen Descriptions
49
DMX_Protocol Tab
50
DMX_Protocol_Motion Screen
50
DMX_Protocol _Global Screen
50
DMX_Protocol _Obj Screens
50
DMX_Raw Screen
51
Set_Fixture Screen
52
Set_Projector Screen
53
File Tab
55
Test Tab
56
Info Tab
57
Reset Screen
58
Chapter 4:
59
Protocol Levels
61
Axon Protocol Levels
62
Lighting Console Tips
63
Play Speed
64
Mask Strobe
64
Play Modes (Opacity)
64
Control Channel Functions
64
CHAPTER 4
66
Chapter 5:
67
Tutorials
67
Define Graphic Object 1
68
Define Graphic Object 3
68
Create Crossfade Cues
68
Apply Transparency Effects
69
Define Graphic Object 2
70
Lesson 5: Viewpoint
74
Adjust Global Viewpoint Mode
75
CHAPTER 5
76
Chapter 6:
77
Graphics Engine Overview
77
Graphics Control Hierarchy
78
Graphics Engine Function Flow
79
Graphics Engine Functions
80
Chapter 7:
81
Content Selection Parameters
82
Media Folder
83
Media File
84
Defining a Media File Segment
85
Defining Playback
86
Playback Speed
87
CHAPTER 7
88
Chapter 8:
89
Rotation Parameters
91
Y Rotation
92
Z Rotation
93
Scaling the Object
94
Scaled 3 times in Y direction
95
Changing Object Position
97
Y Position
98
Z Position
99
CHAPTER 8
100
Chapter 9:
101
Visual Mode
102
Visual Mode Options
104
Chroma Shift
105
Drop Shadow
106
Exposure Control
107
Faux LED
108
Faux Tile
109
Film Roll
110
Fire Gradient
110
Fuzzifier
111
Gray maker 1
112
Gray maker 2
113
Negative Art
115
Pan and Scan
116
Pixelate
117
Posterizer
118
Push to Red
119
Push to Sepia
120
ShakeNBake
121
Texture Mixing
121
Zoom Blur
121
Effect Mode Adjustments
123
CHAPTER 9
126
Chapter 10:
127
Synchronization Parameters
128
Chapter 11:
129
Global Functions
129
Global Control
134
On-Screen Frame Statistics
135
Masking Control
136
Mask Size
137
Mask Edge Fade
138
Image Edge Fade
139
Original media file
141
Global Viewpoint Mode
142
Viewpoint Position X
143
Viewpoint Position Y
143
Viewpoint Position Z (Zoom)
143
CHAPTER 11
144
Chapter 12:
145
Adjusting the Collage Array
153
Selected
154
Collage Setup Example
155
Spherical Mapping Setup Guide
156
Spherical Mapping Tips
158
CHAPTER 12
160
Chapter 13:
161
Effect Mode Color Options
162
Chromakey
163
Chromakey, Inverse
164
CMY Add All Pixels
165
CMY Add Non-black Pixels
165
Color Cycle
166
Color DeConverge
166
Colorize Gray Scale
166
Color to Alpha
167
Color to Alpha, Inverted
167
DotP and Resample
167
Edge Fade Color
167
Glow Color Cycle
168
Intensity Key
168
Mask Color
169
RGB Add, All Pixels
169
RGB Add2, All Pixels
170
RGB Add to Non-black Pixels
170
RGB Invert
170
RGB Invert and Swap to BRG
171
RGB Invert and Swap to GBR
171
RGB Scale
171
RGB Swap to BGR
172
RGB Swap to BRG
172
RGB Swap to GBR
172
RGB Swap to GRB
173
RGB Swap to RBG
173
Scan Line
173
Solarize
174
Solid Color RGB
174
Geometric Effect Options
175
Curved Surface Support
176
Downward Vertical Streaks
178
Edge Detect Black and White
179
Edge Detect Color
180
Framing Shutter Emulation
182
Gaussian Blur
184
Horizontal Mirror
185
Image Scale and Rotate
185
Magnifying Lens
186
Magnifying Lens 2
186
Picture in Picture
189
Pixel Twist
190
Raindrop
190
Sinewave, Circular
191
Sinewave, Horizontal
192
Sinewave, Vertical
192
Vertical Slats
193
Horizontal Slats
193
Spherical Mapping
194
Texture Ripple, Circular
197
Texture Ripple, Horizontal
198
Texture Ripple, Vertical
198
Transparent Wipes
199
Chapter 14:
201
Fixture Motion Functions
201
MSpeed (Motor Speed)
202
Control Function Options
202
Projector Control
203
Chapter 15:
205
Live Video Input and Control
205
Digital Video Camera
205
Projector Infared (IR) sensor
205
Fixture Front
205
Live Video Connection Options
206
Camera Zoom
207
DMX 512 Data Cabling
209
Ethernet Cabling
209
Launching the CMA
210
Launching the CMA on Axon
211
Auto Discovery
211
The Management Client Window
212
Preloaded Stock Content
214
Custom User Content
214
Media Files
215
3D Object Files
215
Viewing Content
216
Viewing Files
217
Managing User Content
218
Valid DMX Values
219
Moving Files Between Fixtures
221
Archiving User Content
222
Deploying a Content Archive
223
Cloning User Content
224
Deleting Content
225
DMX Summary
225
Upgrading Software
226
Viewing Server Configuration
228
Server Tab
230
Fixture Tab
231
Lamp Tab
232
Test/Reset Tab
232
Display Settings Tab
234
Configuration Example
235
Chapter 17:
237
Filter Warnings
238
° tilt position
239
Place HEPA
240
3. Loosen (2) thumbscrews
241
4. Pull tray to stop
241
Removing the Projector
242
Replacing the Lens
243
Replacing the Fuse
245
Replacing Motor Driver Boards
246
Troubleshooting
248
Button Action
249
Inactivity Timer
249
System State LEDs
250
Board LED States
251
Frequently Asked Questions
253
CHAPTER 17
254
Chapter 18:
255
Restoring the System
255
Appendix A:
259
DMX Protocol
259
Commands
260
Global Effects
262
Global Mask
272
Global Image Edge Fade
273
Global Keystone Correction
274
Global Viewpoint
274
Graphic 1 Functions
276
Graphic 1 Content Definition
276
Graphic 1 Synchronization
277
Graphic 1 Effects
277
Graphic 1 Rotation
289
Graphic 1 Scaling
290
Graphic 1 Position
290
Graphic 2 Functions
291
(Standard, Dual)
291
Graphic 2 Content Definition
291
Graphic 2 Synchronization
292
Graphic 2 Effects
292
Graphic 2 Rotation
304
Graphic 2 Scaling
305
Graphic 2 Position
305
Graphic 3 Function
306
(Standard Protocol)
306
Graphic 3 Content Definition
306
Graphic 3 Synchronization
307
Graphic 3 Effects
307
Graphic 3 Rotation
319
Graphic 3 Scaling
320
Graphic 3 Position
320
APPENDIX B
322
MSpeed Conversion Table
322
Appendix C:
323
Creating 3-D Objects
324
Managing Custom Content
324
Appendix D:
325
DL.3 Specifications
325
Electrical
326
Computer
326
Projector
326
Environmental
327
Camera Module
327
Cables and Connectors
327
Male XLR Connector
328
Female XLR Connector
328
Appendix E:
329
Safety Information
329
Appendice E:
330
Anhang E:
331
Apéndice E:
332
Vigtig Sikkerhedsinformation
333
APPENDIX E
334
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